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SOLID principle in C#

Youtube Origin Youtube channel link here Udemy Full course on design patterns on .Net here Single Responsibility Principle A class should have one, and only one, reason to change A class should only be responsible for one thing. There’s a place for everything and everything is in its place Find one reason to change and take everything else out of the class Very precise names for small classes > generic names for large classes namespace DotNetDesignPatternDemos.